
The story gets pick-up on Mar Sara, the famous Marshall Jim Raynor is currently planning on getting control of Mar Sara from the Dominion. His arch-enemy Arthur Mengsk, leader of the Dominion, outlawed him, he was forced to flee into the desert of Mar Sara while his Hyperion orbits the planet. On his battle against the dominion, a friend Thycus broke out of the dominion prison, he offers him an artifact hunt on different planets. By selling the Xel’Naga artifacts on the black-market, Jim Raynor can fund his war against the Dominion. Jim Raynor possesses a Battle cruiser called the Hyperion. After each mission you can interact in four different rooms around the Hyperion:
The armory – Where you can spend credits on upgrading your units with special skills and attributes. You can enhance buildings as well with fortified features.
The Bridge – In the bridge you can see the mission archives where you can find all the missions you have accomplished plus cinematic movies, you can replay any mission you would like if you want to get all the achievements. The Star Map is also present at the bridge; from there you can select your next missions.
The Cantina – Is a recreation zone for the personal, you can watch the news and recruit mercenaries which are used in your missions, certain trophies from missions are hanged around the cantina also you have a silly arcade game you can play.
The Laboratory – is split up in to two branches, the Protoss and the Zerg. In missions if you complete the secondary objectives, you gain Protoss or Zerg research points. You can use your research points to combine Terran with Protoss and Zerg technology. For example, you can research the technology of teleporting canisters of Vespene Gas, no SCVs are needed to gather and you can place refineries all over the map.





















